SUBDIRS = data lib src po doc EXTRA_DIST = build/visual/gettext.rules \ build/visual/wormux.sln \ build/visual/wormux.vcproj \ data/wormux.desktop \ doc/license/COPYING.de.txt \ doc/license/COPYING.el.txt \ doc/license/COPYING.en.txt \ doc/license/COPYING.eo.txt \ doc/license/COPYING.es.txt \ doc/license/COPYING.fr.txt \ doc/license/COPYING.nl.txt \ doc/license/COPYING.pl.txt \ doc/license/COPYING.pt.txt \ doc/license/COPYING.ru.txt \ doc/license/COPYING.sk.txt \ doc/howto_play/de.pdf \ doc/howto_play/en.pdf \ doc/howto_play/fr.pdf \ doc/howto_play/gl.pdf \ doc/howto_play/nl.pdf \ doc/howto_play/pl.pdf \ doc/howto_play/sk.pdf \ doc/howto_play/sv.pdf \ doc/howto_play_online/de.pdf \ doc/howto_play_online/en.pdf \ doc/howto_play_online/nl.pdf \ src/msvc/getopt.c \ build/mac/Info.plist.in \ build/mac/PkgInfo.in \ build/mac/README-mac.txt \ build/mac/README-mac.txt \ build/mac/cmake_build.sh \ build/win32_setup/create_setup.sh.in \ build/win32_setup/English.nsh \ build/win32_setup/French.nsh \ build/win32_setup/Greek.nsh \ build/win32_setup/Polish.nsh \ build/win32_setup/langmacros.nsh \ build/win32_setup/install.ico \ build/win32_setup/uninstall.ico if WIN32 install: all @echo "Building Win32 .exe installer in build/win32_setup" @(cd build/win32_setup && ./create_setup.sh 2> installer.log 1>&2 && \ rm installer.log && echo "Success!") || \ (echo "Installer compilation failed!"; \ echo "Check build/win32_setup/installer.log for details"; \ exit 1) else SUBDIRS+=tools endif # make run: run the game without installing it. Saves you the hassle # to run make install or set the correct environment # variables. run: all WORMUX_DATADIR=@srcdir@/data/ WORMUX_FONT_PATH=@srcdir@/data/font/DejaVuSans.ttf @srcdir@/src/wormux # make debug: run the game in gdb without installing it. # requires gdb to be in your $PATH. debug: all WORMUX_DATADIR=@srcdir@/data/ WORMUX_FONT_PATH=@srcdir@/data/font/DejaVuSans.ttf gdb @srcdir@/src/wormux