# -*- indent-tabs-mode: t -*- # Soya 3D # Copyright (C) 2003-2004 Jean-Baptiste LAMY -- jiba@tuxfamily.org # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ctypedef void (*_GLUfuncptr)() cdef extern from "include_glew.h": ctypedef unsigned int GLenum ctypedef unsigned char GLboolean ctypedef unsigned int GLbitfield ctypedef void GLvoid ctypedef signed char GLbyte ctypedef short GLshort ctypedef int GLint ctypedef unsigned char GLubyte ctypedef unsigned short GLushort ctypedef unsigned int GLuint ctypedef int GLsizei ctypedef float GLfloat ctypedef float GLclampf ctypedef double GLdouble ctypedef double GLclampd ctypedef char GLchar ctypedef unsigned int GLhandleARB int GL_FALSE int GL_TRUE int GL_BYTE int GL_UNSIGNED_BYTE int GL_SHORT int GL_UNSIGNED_SHORT int GL_INT int GL_UNSIGNED_INT int GL_FLOAT int GL_DOUBLE int GL_2_BYTES int GL_3_BYTES int GL_4_BYTES int GL_POINTS int GL_LINES int GL_LINE_LOOP int GL_LINE_STRIP int GL_TRIANGLES int GL_TRIANGLE_STRIP int GL_TRIANGLE_FAN int GL_QUADS int GL_QUAD_STRIP int GL_POLYGON int GL_VERTEX_ARRAY int GL_NORMAL_ARRAY int GL_COLOR_ARRAY int GL_INDEX_ARRAY int GL_TEXTURE_COORD_ARRAY int GL_EDGE_FLAG_ARRAY int GL_VERTEX_ARRAY_SIZE int GL_VERTEX_ARRAY_TYPE int GL_VERTEX_ARRAY_STRIDE int GL_NORMAL_ARRAY_TYPE int GL_NORMAL_ARRAY_STRIDE int GL_COLOR_ARRAY_SIZE int GL_COLOR_ARRAY_TYPE int GL_COLOR_ARRAY_STRIDE int GL_INDEX_ARRAY_TYPE int GL_INDEX_ARRAY_STRIDE int GL_TEXTURE_COORD_ARRAY_SIZE int GL_TEXTURE_COORD_ARRAY_TYPE int GL_TEXTURE_COORD_ARRAY_STRIDE int GL_EDGE_FLAG_ARRAY_STRIDE int GL_VERTEX_ARRAY_POINTER int GL_NORMAL_ARRAY_POINTER int GL_COLOR_ARRAY_POINTER int GL_INDEX_ARRAY_POINTER int GL_TEXTURE_COORD_ARRAY_POINTER int GL_EDGE_FLAG_ARRAY_POINTER int GL_V2F int GL_V3F int GL_C4UB_V2F int GL_C4UB_V3F int GL_C3F_V3F int GL_N3F_V3F int GL_C4F_N3F_V3F int GL_T2F_V3F int GL_T4F_V4F int GL_T2F_C4UB_V3F int GL_T2F_C3F_V3F int GL_T2F_N3F_V3F int GL_T2F_C4F_N3F_V3F int GL_T4F_C4F_N3F_V4F int GL_MATRIX_MODE int GL_MODELVIEW int GL_PROJECTION int GL_TEXTURE int GL_POINT_SMOOTH int GL_POINT_SIZE int GL_POINT_SIZE_GRANULARITY int GL_POINT_SIZE_RANGE int GL_LINE_SMOOTH int GL_LINE_STIPPLE int GL_LINE_STIPPLE_PATTERN int GL_LINE_STIPPLE_REPEAT int GL_LINE_WIDTH int GL_LINE_WIDTH_GRANULARITY int GL_LINE_WIDTH_RANGE int GL_POINT int GL_LINE int GL_FILL int GL_CW int GL_CCW int GL_FRONT int GL_BACK int GL_POLYGON_MODE int GL_POLYGON_SMOOTH int GL_POLYGON_STIPPLE int GL_EDGE_FLAG int GL_CULL_FACE int GL_CULL_FACE_MODE int GL_FRONT_FACE int GL_POLYGON_OFFSET_FACTOR int GL_POLYGON_OFFSET_UNITS int GL_POLYGON_OFFSET_POINT int GL_POLYGON_OFFSET_LINE int GL_POLYGON_OFFSET_FILL int GL_COMPILE int GL_COMPILE_AND_EXECUTE int GL_LIST_BASE int GL_LIST_INDEX int GL_LIST_MODE int GL_NEVER int GL_LESS int GL_EQUAL int GL_LEQUAL int GL_GREATER int GL_NOTEQUAL int GL_GEQUAL int GL_ALWAYS int GL_DEPTH_TEST int GL_DEPTH_BITS int GL_DEPTH_CLEAR_VALUE int GL_DEPTH_FUNC int GL_DEPTH_RANGE int GL_DEPTH_WRITEMASK int GL_DEPTH_COMPONENT int GL_LIGHTING int GL_LIGHT0 int GL_LIGHT1 int GL_LIGHT2 int GL_LIGHT3 int GL_LIGHT4 int GL_LIGHT5 int GL_LIGHT6 int GL_LIGHT7 int GL_SPOT_EXPONENT int GL_SPOT_CUTOFF int GL_CONSTANT_ATTENUATION int GL_LINEAR_ATTENUATION int GL_QUADRATIC_ATTENUATION int GL_AMBIENT int GL_DIFFUSE int GL_SPECULAR int GL_SHININESS int GL_EMISSION int GL_POSITION int GL_SPOT_DIRECTION int GL_AMBIENT_AND_DIFFUSE int GL_COLOR_INDEXES int GL_LIGHT_MODEL_TWO_SIDE int GL_LIGHT_MODEL_LOCAL_VIEWER int GL_LIGHT_MODEL_AMBIENT int GL_FRONT_AND_BACK int GL_SHADE_MODEL int GL_FLAT int GL_SMOOTH int GL_COLOR_MATERIAL int GL_COLOR_MATERIAL_FACE int GL_COLOR_MATERIAL_PARAMETER int GL_NORMALIZE int GL_CLIP_PLANE0 int GL_CLIP_PLANE1 int GL_CLIP_PLANE2 int GL_CLIP_PLANE3 int GL_CLIP_PLANE4 int GL_CLIP_PLANE5 int GL_ACCUM_RED_BITS int GL_ACCUM_GREEN_BITS int GL_ACCUM_BLUE_BITS int GL_ACCUM_ALPHA_BITS int GL_ACCUM_CLEAR_VALUE int GL_ACCUM int GL_ADD int GL_LOAD int GL_MULT int GL_RETURN int GL_ALPHA_TEST int GL_ALPHA_TEST_REF int GL_ALPHA_TEST_FUNC int GL_BLEND int GL_BLEND_SRC int GL_BLEND_DST int GL_ZERO int GL_ONE int GL_SRC_COLOR int GL_ONE_MINUS_SRC_COLOR int GL_SRC_ALPHA int GL_ONE_MINUS_SRC_ALPHA int GL_DST_ALPHA int GL_ONE_MINUS_DST_ALPHA int GL_DST_COLOR int GL_ONE_MINUS_DST_COLOR int GL_SRC_ALPHA_SATURATE int GL_CONSTANT_COLOR int GL_ONE_MINUS_CONSTANT_COLOR int GL_CONSTANT_ALPHA int GL_ONE_MINUS_CONSTANT_ALPHA int GL_FEEDBACK int GL_RENDER int GL_SELECT int GL_2D int GL_3D int GL_3D_COLOR int GL_3D_COLOR_TEXTURE int GL_4D_COLOR_TEXTURE int GL_POINT_TOKEN int GL_LINE_TOKEN int GL_LINE_RESET_TOKEN int GL_POLYGON_TOKEN int GL_BITMAP_TOKEN int GL_DRAW_PIXEL_TOKEN int GL_COPY_PIXEL_TOKEN int GL_PASS_THROUGH_TOKEN int GL_FEEDBACK_BUFFER_POINTER int GL_FEEDBACK_BUFFER_SIZE int GL_FEEDBACK_BUFFER_TYPE int GL_SELECTION_BUFFER_POINTER int GL_SELECTION_BUFFER_SIZE int GL_FOG int GL_FOG_MODE int GL_FOG_DENSITY int GL_FOG_COLOR int GL_FOG_INDEX int GL_FOG_START int GL_FOG_END int GL_LINEAR int GL_EXP int GL_EXP2 int GL_LOGIC_OP int GL_INDEX_LOGIC_OP int GL_COLOR_LOGIC_OP int GL_LOGIC_OP_MODE int GL_CLEAR int GL_SET int GL_COPY int GL_COPY_INVERTED int GL_NOOP int GL_INVERT int GL_AND int GL_NAND int GL_OR int GL_NOR int GL_XOR int GL_EQUIV int GL_AND_REVERSE int GL_AND_INVERTED int GL_OR_REVERSE int GL_OR_INVERTED int GL_STENCIL_TEST int GL_STENCIL_WRITEMASK int GL_STENCIL_BITS int GL_STENCIL_FUNC int GL_STENCIL_VALUE_MASK int GL_STENCIL_REF int GL_STENCIL_FAIL int GL_STENCIL_PASS_DEPTH_PASS int GL_STENCIL_PASS_DEPTH_FAIL int GL_STENCIL_CLEAR_VALUE int GL_STENCIL_INDEX int GL_KEEP int GL_REPLACE int GL_INCR int GL_DECR int GL_NONE int GL_LEFT int GL_RIGHT int GL_FRONT_LEFT int GL_FRONT_RIGHT int GL_BACK_LEFT int GL_BACK_RIGHT int GL_AUX0 int GL_AUX1 int GL_AUX2 int GL_AUX3 int GL_COLOR_INDEX int GL_RED int GL_GREEN int GL_BLUE int GL_ALPHA int GL_LUMINANCE int GL_LUMINANCE_ALPHA int GL_ALPHA_BITS int GL_RED_BITS int GL_GREEN_BITS int GL_BLUE_BITS int GL_INDEX_BITS int GL_SUBPIXEL_BITS int GL_AUX_BUFFERS int GL_READ_BUFFER int GL_DRAW_BUFFER int GL_DOUBLEBUFFER int GL_STEREO int GL_BITMAP int GL_COLOR int GL_DEPTH int GL_STENCIL int GL_DITHER int GL_RGB int GL_RGBA int GL_MAX_LIST_NESTING int GL_MAX_ATTRIB_STACK_DEPTH int GL_MAX_MODELVIEW_STACK_DEPTH int GL_MAX_NAME_STACK_DEPTH int GL_MAX_PROJECTION_STACK_DEPTH int GL_MAX_TEXTURE_STACK_DEPTH int GL_MAX_EVAL_ORDER int GL_MAX_LIGHTS int GL_MAX_CLIP_PLANES int GL_MAX_TEXTURE_SIZE int GL_MAX_PIXEL_MAP_TABLE int GL_MAX_VIEWPORT_DIMS int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH int GL_ATTRIB_STACK_DEPTH int GL_CLIENT_ATTRIB_STACK_DEPTH int GL_COLOR_CLEAR_VALUE int GL_COLOR_WRITEMASK int GL_CURRENT_INDEX int GL_CURRENT_COLOR int GL_CURRENT_NORMAL int GL_CURRENT_RASTER_COLOR int GL_CURRENT_RASTER_DISTANCE int GL_CURRENT_RASTER_INDEX int GL_CURRENT_RASTER_POSITION int GL_CURRENT_RASTER_TEXTURE_COORDS int GL_CURRENT_RASTER_POSITION_VALID int GL_CURRENT_TEXTURE_COORDS int GL_INDEX_CLEAR_VALUE int GL_INDEX_MODE int GL_INDEX_WRITEMASK int GL_MODELVIEW_MATRIX int GL_MODELVIEW_STACK_DEPTH int GL_NAME_STACK_DEPTH int GL_PROJECTION_MATRIX int GL_PROJECTION_STACK_DEPTH int GL_RENDER_MODE int GL_RGBA_MODE int GL_TEXTURE_MATRIX int GL_TEXTURE_STACK_DEPTH int GL_VIEWPORT int GL_AUTO_NORMAL int GL_MAP1_COLOR_4 int GL_MAP1_GRID_DOMAIN int GL_MAP1_GRID_SEGMENTS int GL_MAP1_INDEX int GL_MAP1_NORMAL int GL_MAP1_TEXTURE_COORD_1 int GL_MAP1_TEXTURE_COORD_2 int GL_MAP1_TEXTURE_COORD_3 int GL_MAP1_TEXTURE_COORD_4 int GL_MAP1_VERTEX_3 int GL_MAP1_VERTEX_4 int GL_MAP2_COLOR_4 int GL_MAP2_GRID_DOMAIN int GL_MAP2_GRID_SEGMENTS int GL_MAP2_INDEX int GL_MAP2_NORMAL int GL_MAP2_TEXTURE_COORD_1 int GL_MAP2_TEXTURE_COORD_2 int GL_MAP2_TEXTURE_COORD_3 int GL_MAP2_TEXTURE_COORD_4 int GL_MAP2_VERTEX_3 int GL_MAP2_VERTEX_4 int GL_COEFF int GL_DOMAIN int GL_ORDER int GL_FOG_HINT int GL_LINE_SMOOTH_HINT int GL_PERSPECTIVE_CORRECTION_HINT int GL_POINT_SMOOTH_HINT int GL_POLYGON_SMOOTH_HINT int GL_DONT_CARE int GL_FASTEST int GL_NICEST int GL_SCISSOR_TEST int GL_SCISSOR_BOX int GL_MAP_COLOR int GL_MAP_STENCIL int GL_INDEX_SHIFT int GL_INDEX_OFFSET int GL_RED_SCALE int GL_RED_BIAS int GL_GREEN_SCALE int GL_GREEN_BIAS int GL_BLUE_SCALE int GL_BLUE_BIAS int GL_ALPHA_SCALE int GL_ALPHA_BIAS int GL_DEPTH_SCALE int GL_DEPTH_BIAS int GL_PIXEL_MAP_S_TO_S_SIZE int GL_PIXEL_MAP_I_TO_I_SIZE int GL_PIXEL_MAP_I_TO_R_SIZE int GL_PIXEL_MAP_I_TO_G_SIZE int GL_PIXEL_MAP_I_TO_B_SIZE int GL_PIXEL_MAP_I_TO_A_SIZE int GL_PIXEL_MAP_R_TO_R_SIZE int GL_PIXEL_MAP_G_TO_G_SIZE int GL_PIXEL_MAP_B_TO_B_SIZE int GL_PIXEL_MAP_A_TO_A_SIZE int GL_PIXEL_MAP_S_TO_S int GL_PIXEL_MAP_I_TO_I int GL_PIXEL_MAP_I_TO_R int GL_PIXEL_MAP_I_TO_G int GL_PIXEL_MAP_I_TO_B int GL_PIXEL_MAP_I_TO_A int GL_PIXEL_MAP_R_TO_R int GL_PIXEL_MAP_G_TO_G int GL_PIXEL_MAP_B_TO_B int GL_PIXEL_MAP_A_TO_A int GL_PACK_ALIGNMENT int GL_PACK_LSB_FIRST int GL_PACK_ROW_LENGTH int GL_PACK_SKIP_PIXELS int GL_PACK_SKIP_ROWS int GL_PACK_SWAP_BYTES int GL_UNPACK_ALIGNMENT int GL_UNPACK_LSB_FIRST int GL_UNPACK_ROW_LENGTH int GL_UNPACK_SKIP_PIXELS int GL_UNPACK_SKIP_ROWS int GL_UNPACK_SWAP_BYTES int GL_ZOOM_X int GL_ZOOM_Y int GL_TEXTURE_ENV int GL_TEXTURE_ENV_MODE int GL_TEXTURE_1D int GL_TEXTURE_2D int GL_TEXTURE_WRAP_S int GL_TEXTURE_WRAP_T int GL_TEXTURE_MAG_FILTER int GL_TEXTURE_MIN_FILTER int GL_TEXTURE_ENV_COLOR int GL_TEXTURE_GEN_S int GL_TEXTURE_GEN_T int GL_TEXTURE_GEN_MODE int GL_TEXTURE_BORDER_COLOR int GL_TEXTURE_WIDTH int GL_TEXTURE_HEIGHT int GL_TEXTURE_BORDER int GL_TEXTURE_COMPONENTS int GL_TEXTURE_RED_SIZE int GL_TEXTURE_GREEN_SIZE int GL_TEXTURE_BLUE_SIZE int GL_TEXTURE_ALPHA_SIZE int GL_TEXTURE_LUMINANCE_SIZE int GL_TEXTURE_INTENSITY_SIZE int GL_NEAREST_MIPMAP_NEAREST int GL_NEAREST_MIPMAP_LINEAR int GL_LINEAR_MIPMAP_NEAREST int GL_LINEAR_MIPMAP_LINEAR int GL_OBJECT_LINEAR int GL_OBJECT_PLANE int GL_EYE_LINEAR int GL_EYE_PLANE int GL_SPHERE_MAP int GL_DECAL int GL_MODULATE int GL_NEAREST int GL_REPEAT int GL_CLAMP int GL_S int GL_T int GL_R int GL_Q int GL_TEXTURE_GEN_R int GL_TEXTURE_GEN_Q int GL_VENDOR int GL_RENDERER int GL_VERSION int GL_EXTENSIONS int GL_NO_ERROR int GL_INVALID_VALUE int GL_INVALID_ENUM int GL_INVALID_OPERATION int GL_STACK_OVERFLOW int GL_STACK_UNDERFLOW int GL_OUT_OF_MEMORY int GL_CURRENT_BIT int GL_POINT_BIT int GL_LINE_BIT int GL_POLYGON_BIT int GL_POLYGON_STIPPLE_BIT int GL_PIXEL_MODE_BIT int GL_LIGHTING_BIT int GL_FOG_BIT int GL_DEPTH_BUFFER_BIT int GL_ACCUM_BUFFER_BIT int GL_STENCIL_BUFFER_BIT int GL_VIEWPORT_BIT int GL_TRANSFORM_BIT int GL_ENABLE_BIT int GL_COLOR_BUFFER_BIT int GL_HINT_BIT int GL_EVAL_BIT int GL_LIST_BIT int GL_TEXTURE_BIT int GL_SCISSOR_BIT int GL_ALL_ATTRIB_BITS int GL_PROXY_TEXTURE_1D int GL_PROXY_TEXTURE_2D int GL_TEXTURE_PRIORITY int GL_TEXTURE_RESIDENT int GL_TEXTURE_BINDING_1D int GL_TEXTURE_BINDING_2D int GL_TEXTURE_INTERNAL_FORMAT int GL_ALPHA4 int GL_ALPHA8 int GL_ALPHA12 int GL_ALPHA16 int GL_LUMINANCE4 int GL_LUMINANCE8 int GL_LUMINANCE12 int GL_LUMINANCE16 int GL_LUMINANCE4_ALPHA4 int GL_LUMINANCE6_ALPHA2 int GL_LUMINANCE8_ALPHA8 int GL_LUMINANCE12_ALPHA4 int GL_LUMINANCE12_ALPHA12 int GL_LUMINANCE16_ALPHA16 int GL_INTENSITY int GL_INTENSITY4 int GL_INTENSITY8 int GL_INTENSITY12 int GL_INTENSITY16 int GL_R3_G3_B2 int GL_RGB4 int GL_RGB5 int GL_RGB8 int GL_RGB10 int GL_RGB12 int GL_RGB16 int GL_RGBA2 int GL_RGBA4 int GL_RGB5_A1 int GL_RGBA8 int GL_RGB10_A2 int GL_RGBA12 int GL_RGBA16 int GL_CLIENT_PIXEL_STORE_BIT int GL_CLIENT_VERTEX_ARRAY_BIT int GL_CLIENT_ALL_ATTRIB_BITS int GL_RESCALE_NORMAL int GL_CLAMP_TO_EDGE int GL_MAX_ELEMENTS_VERTICES int GL_MAX_ELEMENTS_INDICES int GL_BGR int GL_BGRA int GL_UNSIGNED_BYTE_3_3_2 int GL_UNSIGNED_BYTE_2_3_3_REV int GL_UNSIGNED_SHORT_5_6_5 int GL_UNSIGNED_SHORT_5_6_5_REV int GL_UNSIGNED_SHORT_4_4_4_4 int GL_UNSIGNED_SHORT_4_4_4_4_REV int GL_UNSIGNED_SHORT_5_5_5_1 int GL_UNSIGNED_SHORT_1_5_5_5_REV int GL_UNSIGNED_INT_8_8_8_8 int GL_UNSIGNED_INT_8_8_8_8_REV int GL_UNSIGNED_INT_10_10_10_2 int GL_UNSIGNED_INT_2_10_10_10_REV int GL_LIGHT_MODEL_COLOR_CONTROL int GL_SINGLE_COLOR int GL_SEPARATE_SPECULAR_COLOR int GL_TEXTURE_MIN_LOD int GL_TEXTURE_MAX_LOD int GL_TEXTURE_BASE_LEVEL int GL_TEXTURE_MAX_LEVEL int GL_SMOOTH_POINT_SIZE_RANGE int GL_SMOOTH_POINT_SIZE_GRANULARITY int GL_SMOOTH_LINE_WIDTH_RANGE int GL_SMOOTH_LINE_WIDTH_GRANULARITY int GL_ALIASED_POINT_SIZE_RANGE int GL_ALIASED_LINE_WIDTH_RANGE int GL_PACK_SKIP_IMAGES int GL_PACK_IMAGE_HEIGHT int GL_UNPACK_SKIP_IMAGES int GL_UNPACK_IMAGE_HEIGHT int GL_TEXTURE_3D int GL_PROXY_TEXTURE_3D int GL_TEXTURE_DEPTH int GL_TEXTURE_WRAP_R int GL_MAX_3D_TEXTURE_SIZE int GL_TEXTURE_BINDING_3D int GL_COLOR_TABLE int GL_POST_CONVOLUTION_COLOR_TABLE int GL_POST_COLOR_MATRIX_COLOR_TABLE int GL_PROXY_COLOR_TABLE int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE int GL_COLOR_TABLE_SCALE int GL_COLOR_TABLE_BIAS int GL_COLOR_TABLE_FORMAT int GL_COLOR_TABLE_WIDTH int GL_COLOR_TABLE_RED_SIZE int GL_COLOR_TABLE_GREEN_SIZE int GL_COLOR_TABLE_BLUE_SIZE int GL_COLOR_TABLE_ALPHA_SIZE int GL_COLOR_TABLE_LUMINANCE_SIZE int GL_COLOR_TABLE_INTENSITY_SIZE int GL_CONVOLUTION_1D int GL_CONVOLUTION_2D int GL_SEPARABLE_2D int GL_CONVOLUTION_BORDER_MODE int GL_CONVOLUTION_FILTER_SCALE int GL_CONVOLUTION_FILTER_BIAS int GL_REDUCE int GL_CONVOLUTION_FORMAT int GL_CONVOLUTION_WIDTH int GL_CONVOLUTION_HEIGHT int GL_MAX_CONVOLUTION_WIDTH int GL_MAX_CONVOLUTION_HEIGHT int GL_POST_CONVOLUTION_RED_SCALE int GL_POST_CONVOLUTION_GREEN_SCALE int GL_POST_CONVOLUTION_BLUE_SCALE int GL_POST_CONVOLUTION_ALPHA_SCALE int GL_POST_CONVOLUTION_RED_BIAS int GL_POST_CONVOLUTION_GREEN_BIAS int GL_POST_CONVOLUTION_BLUE_BIAS int GL_POST_CONVOLUTION_ALPHA_BIAS int GL_CONSTANT_BORDER int GL_REPLICATE_BORDER int GL_CONVOLUTION_BORDER_COLOR int GL_COLOR_MATRIX int GL_COLOR_MATRIX_STACK_DEPTH int GL_MAX_COLOR_MATRIX_STACK_DEPTH int GL_POST_COLOR_MATRIX_RED_SCALE int GL_POST_COLOR_MATRIX_GREEN_SCALE int GL_POST_COLOR_MATRIX_BLUE_SCALE int GL_POST_COLOR_MATRIX_ALPHA_SCALE int GL_POST_COLOR_MATRIX_RED_BIAS int GL_POST_COLOR_MATRIX_GREEN_BIAS int GL_POST_COLOR_MATRIX_BLUE_BIAS int GL_POST_COLOR_MATRIX_ALPHA_BIAS int GL_HISTOGRAM int GL_PROXY_HISTOGRAM int GL_HISTOGRAM_WIDTH int GL_HISTOGRAM_FORMAT int GL_HISTOGRAM_RED_SIZE int GL_HISTOGRAM_GREEN_SIZE int GL_HISTOGRAM_BLUE_SIZE int GL_HISTOGRAM_ALPHA_SIZE int GL_HISTOGRAM_LUMINANCE_SIZE int GL_HISTOGRAM_SINK int GL_MINMAX int GL_MINMAX_FORMAT int GL_MINMAX_SINK int GL_TABLE_TOO_LARGE int GL_BLEND_EQUATION int GL_MIN int GL_MAX int GL_FUNC_ADD int GL_FUNC_SUBTRACT int GL_FUNC_REVERSE_SUBTRACT int GL_BLEND_COLOR int GL_TEXTURE0 int GL_TEXTURE1 int GL_TEXTURE2 int GL_TEXTURE3 int GL_TEXTURE4 int GL_TEXTURE5 int GL_TEXTURE6 int GL_TEXTURE7 int GL_TEXTURE8 int GL_TEXTURE9 int GL_TEXTURE10 int GL_TEXTURE11 int GL_TEXTURE12 int GL_TEXTURE13 int GL_TEXTURE14 int GL_TEXTURE15 int GL_TEXTURE16 int GL_TEXTURE17 int GL_TEXTURE18 int GL_TEXTURE19 int GL_TEXTURE20 int GL_TEXTURE21 int GL_TEXTURE22 int GL_TEXTURE23 int GL_TEXTURE24 int GL_TEXTURE25 int GL_TEXTURE26 int GL_TEXTURE27 int GL_TEXTURE28 int GL_TEXTURE29 int GL_TEXTURE30 int GL_TEXTURE31 int GL_ACTIVE_TEXTURE int GL_CLIENT_ACTIVE_TEXTURE int GL_MAX_TEXTURE_UNITS int GL_NORMAL_MAP int GL_REFLECTION_MAP int GL_TEXTURE_CUBE_MAP int GL_TEXTURE_BINDING_CUBE_MAP int GL_TEXTURE_CUBE_MAP_POSITIVE_X int GL_TEXTURE_CUBE_MAP_NEGATIVE_X int GL_TEXTURE_CUBE_MAP_POSITIVE_Y int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y int GL_TEXTURE_CUBE_MAP_POSITIVE_Z int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z int GL_PROXY_TEXTURE_CUBE_MAP int GL_MAX_CUBE_MAP_TEXTURE_SIZE int GL_COMPRESSED_ALPHA int GL_COMPRESSED_LUMINANCE int GL_COMPRESSED_LUMINANCE_ALPHA int GL_COMPRESSED_INTENSITY int GL_COMPRESSED_RGB int GL_COMPRESSED_RGBA int GL_TEXTURE_COMPRESSION_HINT int GL_TEXTURE_COMPRESSED_IMAGE_SIZE int GL_TEXTURE_COMPRESSED int GL_NUM_COMPRESSED_TEXTURE_FORMATS int GL_COMPRESSED_TEXTURE_FORMATS int GL_MULTISAMPLE int GL_SAMPLE_ALPHA_TO_COVERAGE int GL_SAMPLE_ALPHA_TO_ONE int GL_SAMPLE_COVERAGE int GL_SAMPLE_BUFFERS int GL_SAMPLES int GL_SAMPLE_COVERAGE_VALUE int GL_SAMPLE_COVERAGE_INVERT int GL_MULTISAMPLE_BIT int GL_TRANSPOSE_MODELVIEW_MATRIX int GL_TRANSPOSE_PROJECTION_MATRIX int GL_TRANSPOSE_TEXTURE_MATRIX int GL_TRANSPOSE_COLOR_MATRIX int GL_COMBINE int GL_COMBINE_RGB int GL_COMBINE_ALPHA int GL_SOURCE0_RGB int GL_SOURCE1_RGB int GL_SOURCE2_RGB int GL_SOURCE0_ALPHA int GL_SOURCE1_ALPHA int GL_SOURCE2_ALPHA int GL_OPERAND0_RGB int GL_OPERAND1_RGB int GL_OPERAND2_RGB int GL_OPERAND0_ALPHA int GL_OPERAND1_ALPHA int GL_OPERAND2_ALPHA int GL_RGB_SCALE int GL_ADD_SIGNED int GL_INTERPOLATE int GL_SUBTRACT int GL_CONSTANT int GL_PRIMARY_COLOR int GL_PREVIOUS int GL_DOT3_RGB int GL_DOT3_RGBA int GL_CLAMP_TO_BORDER cdef void glClearIndex(GLfloat c) cdef void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) cdef void glClear(GLbitfield mask) cdef void glIndexMask(GLuint mask) cdef void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) cdef void glAlphaFunc(GLenum func, GLclampf ref) cdef void glBlendFunc(GLenum sfactor, GLenum dfactor) cdef void glLogicOp(GLenum opcode) cdef void glCullFace(GLenum mode) cdef void glFrontFace(GLenum mode) cdef void glPointSize(GLfloat size) cdef void glLineWidth(GLfloat width) cdef void glLineStipple(GLint factor, GLushort pattern) cdef void glPolygonMode(GLenum face, GLenum mode) cdef void glPolygonOffset(GLfloat factor, GLfloat units) cdef void glPolygonStipple(GLubyte *mask) cdef void glGetPolygonStipple(GLubyte *mask) cdef void glEdgeFlag(GLboolean flag) cdef void glEdgeFlagv(GLboolean *flag) cdef void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) cdef void glClipPlane(GLenum plane, GLdouble *equation) cdef void glGetClipPlane(GLenum plane, GLdouble *equation) cdef void glDrawBuffer(GLenum mode) cdef void glReadBuffer(GLenum mode) cdef void glEnable(GLenum cap) cdef void glDisable(GLenum cap) cdef GLboolean glIsEnabled(GLenum cap) cdef void glEnableClientState(GLenum cap) cdef void glDisableClientState(GLenum cap) cdef void glGetBooleanv(GLenum pname, GLboolean *params) cdef void glGetDoublev(GLenum pname, GLdouble *params) cdef void glGetFloatv(GLenum pname, GLfloat *params) cdef void glGetIntegerv(GLenum pname, GLint *params) cdef void glPushAttrib(GLbitfield mask) cdef void glPopAttrib() cdef void glPushClientAttrib(GLbitfield mask) cdef void glPopClientAttrib() cdef GLint glRenderMode(GLenum mode) cdef GLenum glGetError() cdef GLubyte* glGetString(GLenum name) cdef void glFinish() cdef void glFlush() cdef void glHint(GLenum target, GLenum mode) cdef void glClearDepth(GLclampd depth) cdef void glDepthFunc(GLenum func) cdef void glDepthMask(GLboolean flag) cdef void glDepthRange(GLclampd near_val, GLclampd far_val) cdef void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) cdef void glAccum(GLenum op, GLfloat value) cdef void glMatrixMode(GLenum mode) cdef void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) cdef void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) cdef void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) cdef void glPushMatrix() cdef void glPopMatrix() cdef void glLoadIdentity() cdef void glLoadMatrixd(GLdouble *m) cdef void glLoadMatrixf(GLfloat *m) cdef void glMultMatrixd(GLdouble *m) cdef void glMultMatrixf(GLfloat *m) cdef void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) cdef void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) cdef void glScaled(GLdouble x, GLdouble y, GLdouble z) cdef void glScalef(GLfloat x, GLfloat y, GLfloat z) cdef void glTranslated(GLdouble x, GLdouble y, GLdouble z) cdef void glTranslatef(GLfloat x, GLfloat y, GLfloat z) cdef GLboolean glIsList(GLuint list) cdef void glDeleteLists(GLuint list, GLsizei range) cdef GLuint glGenLists(GLsizei range) cdef void glNewList(GLuint list, GLenum mode) cdef void glEndList() cdef void glCallList(GLuint list) cdef void glCallLists(GLsizei n, GLenum type, GLvoid *lists) cdef void glListBase(GLuint base) cdef void glBegin(GLenum mode) cdef void glEnd() cdef void glVertex2d(GLdouble x, GLdouble y) cdef void glVertex2f(GLfloat x, GLfloat y) cdef void glVertex2i(GLint x, GLint y) cdef void glVertex2s(GLshort x, GLshort y) cdef void glVertex3d(GLdouble x, GLdouble y, GLdouble z) cdef void glVertex3f(GLfloat x, GLfloat y, GLfloat z) cdef void glVertex3i(GLint x, GLint y, GLint z) cdef void glVertex3s(GLshort x, GLshort y, GLshort z) cdef void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) cdef void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) cdef void glVertex4i(GLint x, GLint y, GLint z, GLint w) cdef void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) cdef void glVertex2dv(GLdouble *v) cdef void glVertex2fv(GLfloat *v) cdef void glVertex2iv(GLint *v) cdef void glVertex2sv(GLshort *v) cdef void glVertex3dv(GLdouble *v) cdef void glVertex3fv(GLfloat *v) cdef void glVertex3iv(GLint *v) cdef void glVertex3sv(GLshort *v) cdef void glVertex4dv(GLdouble *v) cdef void glVertex4fv(GLfloat *v) cdef void glVertex4iv(GLint *v) cdef void glVertex4sv(GLshort *v) cdef void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) cdef void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) cdef void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) cdef void glNormal3i(GLint nx, GLint ny, GLint nz) cdef void glNormal3s(GLshort nx, GLshort ny, GLshort nz) cdef void glNormal3bv(GLbyte *v) cdef void glNormal3dv(GLdouble *v) cdef void glNormal3fv(GLfloat *v) cdef void glNormal3iv(GLint *v) cdef void glNormal3sv(GLshort *v) cdef void glIndexd(GLdouble c) cdef void glIndexf(GLfloat c) cdef void glIndexi(GLint c) cdef void glIndexs(GLshort c) cdef void glIndexub(GLubyte c) cdef void glIndexdv(GLdouble *c) cdef void glIndexfv(GLfloat *c) cdef void glIndexiv(GLint *c) cdef void glIndexsv(GLshort *c) cdef void glIndexubv(GLubyte *c) cdef void glColor3b(GLbyte red, GLbyte green, GLbyte blue) cdef void glColor3d(GLdouble red, GLdouble green, GLdouble blue) cdef void glColor3f(GLfloat red, GLfloat green, GLfloat blue) cdef void glColor3i(GLint red, GLint green, GLint blue) cdef void glColor3s(GLshort red, GLshort green, GLshort blue) cdef void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) cdef void glColor3ui(GLuint red, GLuint green, GLuint blue) cdef void glColor3us(GLushort red, GLushort green, GLushort blue) cdef void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) cdef void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) cdef void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) cdef void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) cdef void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) cdef void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) cdef void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) cdef void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) cdef void glColor3bv(GLbyte *v) cdef void glColor3dv(GLdouble *v) cdef void glColor3fv(GLfloat *v) cdef void glColor3iv(GLint *v) cdef void glColor3sv(GLshort *v) cdef void glColor3ubv(GLubyte *v) cdef void glColor3uiv(GLuint *v) cdef void glColor3usv(GLushort *v) cdef void glColor4bv(GLbyte *v) cdef void glColor4dv(GLdouble *v) cdef void glColor4fv(GLfloat *v) cdef void glColor4iv(GLint *v) cdef void glColor4sv(GLshort *v) cdef void glColor4ubv(GLubyte *v) cdef void glColor4uiv(GLuint *v) cdef void glColor4usv(GLushort *v) cdef void glTexCoord1d(GLdouble s) cdef void glTexCoord1f(GLfloat s) cdef void glTexCoord1i(GLint s) cdef void glTexCoord1s(GLshort s) cdef void glTexCoord2d(GLdouble s, GLdouble t) cdef void glTexCoord2f(GLfloat s, GLfloat t) cdef void glTexCoord2i(GLint s, GLint t) cdef void glTexCoord2s(GLshort s, GLshort t) cdef void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) cdef void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) cdef void glTexCoord3i(GLint s, GLint t, GLint r) cdef void glTexCoord3s(GLshort s, GLshort t, GLshort r) cdef void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) cdef void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) cdef void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) cdef void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) cdef void glTexCoord1dv(GLdouble *v) cdef void glTexCoord1fv(GLfloat *v) cdef void glTexCoord1iv(GLint *v) cdef void glTexCoord1sv(GLshort *v) cdef void glTexCoord2dv(GLdouble *v) cdef void glTexCoord2fv(GLfloat *v) cdef void glTexCoord2iv(GLint *v) cdef void glTexCoord2sv(GLshort *v) cdef void glTexCoord3dv(GLdouble *v) cdef void glTexCoord3fv(GLfloat *v) cdef void glTexCoord3iv(GLint *v) cdef void glTexCoord3sv(GLshort *v) cdef void glTexCoord4dv(GLdouble *v) cdef void glTexCoord4fv(GLfloat *v) cdef void glTexCoord4iv(GLint *v) cdef void glTexCoord4sv(GLshort *v) cdef void glRasterPos2d(GLdouble x, GLdouble y) cdef void glRasterPos2f(GLfloat x, GLfloat y) cdef void glRasterPos2i(GLint x, GLint y) cdef void glRasterPos2s(GLshort x, GLshort y) cdef void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) cdef void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) cdef void glRasterPos3i(GLint x, GLint y, GLint z) cdef void glRasterPos3s(GLshort x, GLshort y, GLshort z) cdef void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) cdef void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) cdef void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) cdef void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) cdef void glRasterPos2dv(GLdouble *v) cdef void glRasterPos2fv(GLfloat *v) cdef void glRasterPos2iv(GLint *v) cdef void glRasterPos2sv(GLshort *v) cdef void glRasterPos3dv(GLdouble *v) cdef void glRasterPos3fv(GLfloat *v) cdef void glRasterPos3iv(GLint *v) cdef void glRasterPos3sv(GLshort *v) cdef void glRasterPos4dv(GLdouble *v) cdef void glRasterPos4fv(GLfloat *v) cdef void glRasterPos4iv(GLint *v) cdef void glRasterPos4sv(GLshort *v) cdef void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) cdef void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) cdef void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) cdef void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) cdef void glRectdv(GLdouble *v1, GLdouble *v2) cdef void glRectfv(GLfloat *v1, GLfloat *v2) cdef void glRectiv(GLint *v1, GLint *v2) cdef void glRectsv(GLshort *v1, GLshort *v2) cdef void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *ptr) cdef void glNormalPointer(GLenum type, GLsizei stride, GLvoid *ptr) cdef void glColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *ptr) cdef void glIndexPointer(GLenum type, GLsizei stride, GLvoid *ptr) cdef void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *ptr) cdef void glEdgeFlagPointer(GLsizei stride, GLvoid *ptr) cdef void glGetPointerv(GLenum pname, GLvoid **params) cdef void glArrayElement(GLint i) cdef void glDrawArrays(GLenum mode, GLint first, GLsizei count) cdef void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices) cdef void glInterleavedArrays(GLenum format, GLsizei stride, GLvoid *pointer) cdef void glShadeModel(GLenum mode) cdef void glLightf(GLenum light, GLenum pname, GLfloat param) cdef void glLighti(GLenum light, GLenum pname, GLint param) cdef void glLightfv(GLenum light, GLenum pname, GLfloat *params) cdef void glLightiv(GLenum light, GLenum pname, GLint *params) cdef void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) cdef void glGetLightiv(GLenum light, GLenum pname, GLint *params) cdef void glLightModelf(GLenum pname, GLfloat param) cdef void glLightModeli(GLenum pname, GLint param) cdef void glLightModelfv(GLenum pname, GLfloat *params) cdef void glLightModeliv(GLenum pname, GLint *params) cdef void glMaterialf(GLenum face, GLenum pname, GLfloat param) cdef void glMateriali(GLenum face, GLenum pname, GLint param) cdef void glMaterialfv(GLenum face, GLenum pname, GLfloat *params) cdef void glMaterialiv(GLenum face, GLenum pname, GLint *params) cdef void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) cdef void glGetMaterialiv(GLenum face, GLenum pname, GLint *params) cdef void glColorMaterial(GLenum face, GLenum mode) cdef void glPixelZoom(GLfloat xfactor, GLfloat yfactor) cdef void glPixelStoref(GLenum pname, GLfloat param) cdef void glPixelStorei(GLenum pname, GLint param) cdef void glPixelTransferf(GLenum pname, GLfloat param) cdef void glPixelTransferi(GLenum pname, GLint param) cdef void glPixelMapfv(GLenum map, GLint mapsize, GLfloat *values) cdef void glPixelMapuiv(GLenum map, GLint mapsize, GLuint *values) cdef void glPixelMapusv(GLenum map, GLint mapsize, GLushort *values) cdef void glGetPixelMapfv(GLenum map, GLfloat *values) cdef void glGetPixelMapuiv(GLenum map, GLuint *values) cdef void glGetPixelMapusv(GLenum map, GLushort *values) cdef void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap) cdef void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) cdef void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) cdef void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) cdef void glStencilFunc(GLenum func, GLint ref, GLuint mask) cdef void glStencilMask(GLuint mask) cdef void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) cdef void glClearStencil(GLint s) cdef void glTexGend(GLenum coord, GLenum pname, GLdouble param) cdef void glTexGenf(GLenum coord, GLenum pname, GLfloat param) cdef void glTexGeni(GLenum coord, GLenum pname, GLint param) cdef void glTexGendv(GLenum coord, GLenum pname, GLdouble *params) cdef void glTexGenfv(GLenum coord, GLenum pname, GLfloat *params) cdef void glTexGeniv(GLenum coord, GLenum pname, GLint *params) cdef void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) cdef void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) cdef void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) cdef void glTexEnvf(GLenum target, GLenum pname, GLfloat param) cdef void glTexEnvi(GLenum target, GLenum pname, GLint param) cdef void glTexEnvfv(GLenum target, GLenum pname, GLfloat *params) cdef void glTexEnviv(GLenum target, GLenum pname, GLint *params) cdef void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) cdef void glGetTexEnviv(GLenum target, GLenum pname, GLint *params) cdef void glTexParameterf(GLenum target, GLenum pname, GLfloat param) cdef void glTexParameteri(GLenum target, GLenum pname, GLint param) cdef void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glTexParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) cdef void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) cdef void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels) cdef void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels) cdef void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) cdef void glGenTextures(GLsizei n, GLuint *textures) cdef void glDeleteTextures(GLsizei n, GLuint *textures) cdef void glBindTexture(GLenum target, GLuint texture) cdef void glPrioritizeTextures(GLsizei n, GLuint *textures, GLclampf *priorities) cdef GLboolean glAreTexturesResident(GLsizei n, GLuint *textures, GLboolean *residences) cdef GLboolean glIsTexture(GLuint texture) cdef void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels) cdef void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) cdef void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) cdef void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) cdef void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) cdef void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) cdef void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points) cdef void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points) cdef void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points) cdef void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points) cdef void glGetMapdv(GLenum target, GLenum query, GLdouble *v) cdef void glGetMapfv(GLenum target, GLenum query, GLfloat *v) cdef void glGetMapiv(GLenum target, GLenum query, GLint *v) cdef void glEvalCoord1d(GLdouble u) cdef void glEvalCoord1f(GLfloat u) cdef void glEvalCoord1dv(GLdouble *u) cdef void glEvalCoord1fv(GLfloat *u) cdef void glEvalCoord2d(GLdouble u, GLdouble v) cdef void glEvalCoord2f(GLfloat u, GLfloat v) cdef void glEvalCoord2dv(GLdouble *u) cdef void glEvalCoord2fv(GLfloat *u) cdef void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) cdef void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) cdef void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) cdef void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) cdef void glEvalPoint1(GLint i) cdef void glEvalPoint2(GLint i, GLint j) cdef void glEvalMesh1(GLenum mode, GLint i1, GLint i2) cdef void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) cdef void glFogf(GLenum pname, GLfloat param) cdef void glFogi(GLenum pname, GLint param) cdef void glFogfv(GLenum pname, GLfloat *params) cdef void glFogiv(GLenum pname, GLint *params) cdef void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) cdef void glPassThrough(GLfloat token) cdef void glSelectBuffer(GLsizei size, GLuint *buffer) cdef void glInitNames() cdef void glLoadName(GLuint name) cdef void glPushName(GLuint name) cdef void glPopName() cdef void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices) cdef void glTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels) cdef void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels) cdef void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) cdef void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *table) cdef void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid *data) cdef void glColorTableParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) cdef void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) cdef void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) cdef void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glBlendEquation(GLenum mode) cdef void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) cdef void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) cdef void glResetHistogram(GLenum target) cdef void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) cdef void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glMinmax(GLenum target, GLenum internalformat, GLboolean sink) cdef void glResetMinmax(GLenum target) cdef void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) cdef void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *image) cdef void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *image) cdef void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) cdef void glConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glConvolutionParameteri(GLenum target, GLenum pname, GLint params) cdef void glConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) cdef void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) cdef void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) cdef void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) cdef void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) cdef void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *row, GLvoid *column) cdef void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) cdef void glActiveTextureARB(GLenum texture) cdef void glClientActiveTexture(GLenum texture) cdef void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid *data) cdef void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data) cdef void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data) cdef void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid *data) cdef void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data) cdef void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data) cdef void glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img) cdef void glMultiTexCoord1dARB(GLenum target, GLdouble s) cdef void glMultiTexCoord1dvARB(GLenum target, GLdouble *v) cdef void glMultiTexCoord1fARB(GLenum target, GLfloat s) cdef void glMultiTexCoord1fvARB(GLenum target, GLfloat *v) cdef void glMultiTexCoord1iARB(GLenum target, GLint s) cdef void glMultiTexCoord1ivARB(GLenum target, GLint *v) cdef void glMultiTexCoord1sARB(GLenum target, GLshort s) cdef void glMultiTexCoord1svARB(GLenum target, GLshort *v) cdef void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) cdef void glMultiTexCoord2dvARB(GLenum target, GLdouble *v) cdef void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) cdef void glMultiTexCoord2fvARB(GLenum target, GLfloat *v) cdef void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) cdef void glMultiTexCoord2ivARB(GLenum target, GLint *v) cdef void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) cdef void glMultiTexCoord2svARB(GLenum target, GLshort *v) cdef void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) cdef void glMultiTexCoord3dvARB(GLenum target, GLdouble *v) cdef void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) cdef void glMultiTexCoord3fvARB(GLenum target, GLfloat *v) cdef void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) cdef void glMultiTexCoord3ivARB(GLenum target, GLint *v) cdef void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) cdef void glMultiTexCoord3svARB(GLenum target, GLshort *v) cdef void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) cdef void glMultiTexCoord4dvARB(GLenum target, GLdouble *v) cdef void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) cdef void glMultiTexCoord4fvARB(GLenum target, GLfloat *v) cdef void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) cdef void glMultiTexCoord4ivARB(GLenum target, GLint *v) cdef void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) cdef void glMultiTexCoord4svARB(GLenum target, GLshort *v) cdef void glLoadTransposeMatrixd(GLdouble m[16]) cdef void glLoadTransposeMatrixf(GLfloat m[16]) cdef void glMultTransposeMatrixd(GLdouble m[16]) cdef void glMultTransposeMatrixf(GLfloat m[16]) cdef void glSampleCoverage(GLclampf value, GLboolean invert) int GLU_EXT_object_space_tess int GLU_EXT_nurbs_tessellator int GLU_FALSE int GLU_TRUE int GLU_VERSION_1_1 int GLU_VERSION_1_2 int GLU_VERSION_1_3 int GLU_VERSION int GLU_EXTENSIONS int GLU_INVALID_ENUM int GLU_INVALID_VALUE int GLU_OUT_OF_MEMORY int GLU_INVALID_OPERATION int GLU_OUTLINE_POLYGON int GLU_OUTLINE_PATCH int GLU_NURBS_ERROR int GLU_ERROR int GLU_NURBS_BEGIN int GLU_NURBS_BEGIN_EXT int GLU_NURBS_VERTEX int GLU_NURBS_VERTEX_EXT int GLU_NURBS_NORMAL int GLU_NURBS_NORMAL_EXT int GLU_NURBS_COLOR int GLU_NURBS_COLOR_EXT int GLU_NURBS_TEXTURE_COORD int GLU_NURBS_TEX_COORD_EXT int GLU_NURBS_END int GLU_NURBS_END_EXT int GLU_NURBS_BEGIN_DATA int GLU_NURBS_BEGIN_DATA_EXT int GLU_NURBS_VERTEX_DATA int GLU_NURBS_VERTEX_DATA_EXT int GLU_NURBS_NORMAL_DATA int GLU_NURBS_NORMAL_DATA_EXT int GLU_NURBS_COLOR_DATA int GLU_NURBS_COLOR_DATA_EXT int GLU_NURBS_TEXTURE_COORD_DATA int GLU_NURBS_TEX_COORD_DATA_EXT int GLU_NURBS_END_DATA int GLU_NURBS_END_DATA_EXT int GLU_NURBS_ERROR1 int GLU_NURBS_ERROR2 int GLU_NURBS_ERROR3 int GLU_NURBS_ERROR4 int GLU_NURBS_ERROR5 int GLU_NURBS_ERROR6 int GLU_NURBS_ERROR7 int GLU_NURBS_ERROR8 int GLU_NURBS_ERROR9 int GLU_NURBS_ERROR10 int GLU_NURBS_ERROR11 int GLU_NURBS_ERROR12 int GLU_NURBS_ERROR13 int GLU_NURBS_ERROR14 int GLU_NURBS_ERROR15 int GLU_NURBS_ERROR16 int GLU_NURBS_ERROR17 int GLU_NURBS_ERROR18 int GLU_NURBS_ERROR19 int GLU_NURBS_ERROR20 int GLU_NURBS_ERROR21 int GLU_NURBS_ERROR22 int GLU_NURBS_ERROR23 int GLU_NURBS_ERROR24 int GLU_NURBS_ERROR25 int GLU_NURBS_ERROR26 int GLU_NURBS_ERROR27 int GLU_NURBS_ERROR28 int GLU_NURBS_ERROR29 int GLU_NURBS_ERROR30 int GLU_NURBS_ERROR31 int GLU_NURBS_ERROR32 int GLU_NURBS_ERROR33 int GLU_NURBS_ERROR34 int GLU_NURBS_ERROR35 int GLU_NURBS_ERROR36 int GLU_NURBS_ERROR37 int GLU_AUTO_LOAD_MATRIX int GLU_CULLING int GLU_SAMPLING_TOLERANCE int GLU_DISPLAY_MODE int GLU_PARAMETRIC_TOLERANCE int GLU_SAMPLING_METHOD int GLU_U_STEP int GLU_V_STEP int GLU_NURBS_MODE int GLU_NURBS_MODE_EXT int GLU_NURBS_TESSELLATOR int GLU_NURBS_TESSELLATOR_EXT int GLU_NURBS_RENDERER int GLU_NURBS_RENDERER_EXT int GLU_OBJECT_PARAMETRIC_ERROR int GLU_OBJECT_PARAMETRIC_ERROR_EXT int GLU_OBJECT_PATH_LENGTH int GLU_OBJECT_PATH_LENGTH_EXT int GLU_PATH_LENGTH int GLU_PARAMETRIC_ERROR int GLU_DOMAIN_DISTANCE int GLU_MAP1_TRIM_2 int GLU_MAP1_TRIM_3 int GLU_POINT int GLU_LINE int GLU_FILL int GLU_SILHOUETTE int GLU_SMOOTH int GLU_FLAT int GLU_NONE int GLU_OUTSIDE int GLU_INSIDE int GLU_TESS_BEGIN int GLU_BEGIN int GLU_TESS_VERTEX int GLU_VERTEX int GLU_TESS_END int GLU_END int GLU_TESS_ERROR int GLU_TESS_EDGE_FLAG int GLU_EDGE_FLAG int GLU_TESS_COMBINE int GLU_TESS_BEGIN_DATA int GLU_TESS_VERTEX_DATA int GLU_TESS_END_DATA int GLU_TESS_ERROR_DATA int GLU_TESS_EDGE_FLAG_DATA int GLU_TESS_COMBINE_DATA int GLU_CW int GLU_CCW int GLU_INTERIOR int GLU_EXTERIOR int GLU_UNKNOWN int GLU_TESS_WINDING_RULE int GLU_TESS_BOUNDARY_ONLY int GLU_TESS_TOLERANCE int GLU_TESS_ERROR1 int GLU_TESS_ERROR2 int GLU_TESS_ERROR3 int GLU_TESS_ERROR4 int GLU_TESS_ERROR5 int GLU_TESS_ERROR6 int GLU_TESS_ERROR7 int GLU_TESS_ERROR8 int GLU_TESS_MISSING_BEGIN_POLYGON int GLU_TESS_MISSING_BEGIN_CONTOUR int GLU_TESS_MISSING_END_POLYGON int GLU_TESS_MISSING_END_CONTOUR int GLU_TESS_COORD_TOO_LARGE int GLU_TESS_NEED_COMBINE_CALLBACK int GLU_TESS_WINDING_ODD int GLU_TESS_WINDING_NONZERO int GLU_TESS_WINDING_POSITIVE int GLU_TESS_WINDING_NEGATIVE int GLU_TESS_WINDING_ABS_GEQ_TWO float GLU_TESS_MAX_COORD ctypedef struct GLUnurbs: int _dummy ctypedef struct GLUquadric: int _dummy ctypedef struct GLUtesselator: int _dummy cdef void gluBeginCurve(GLUnurbs* nurb) cdef void gluBeginPolygon(GLUtesselator* tess) cdef void gluBeginSurface(GLUnurbs* nurb) cdef void gluBeginTrim(GLUnurbs* nurb) cdef GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, void *data) cdef GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, void *data) cdef GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, void *data) cdef GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, void *data) cdef GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, void *data) cdef GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *data) cdef GLboolean gluCheckExtension(GLubyte *extName, GLubyte *extString) cdef void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) cdef void gluDeleteNurbsRenderer(GLUnurbs* nurb) cdef void gluDeleteQuadric(GLUquadric* quad) cdef void gluDeleteTess(GLUtesselator* tess) cdef void gluDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) cdef void gluEndCurve(GLUnurbs* nurb) cdef void gluEndPolygon(GLUtesselator* tess) cdef void gluEndSurface(GLUnurbs* nurb) cdef void gluEndTrim(GLUnurbs* nurb) cdef GLubyte * gluErrorString(GLenum error) cdef void gluGetNurbsProperty(GLUnurbs* nurb, GLenum property, GLfloat* data) cdef GLubyte * gluGetString(GLenum name) cdef void gluGetTessProperty(GLUtesselator* tess, GLenum which, GLdouble* data) cdef void gluLoadSamplingMatrices(GLUnurbs* nurb, GLfloat *model, GLfloat *perspective, GLint *view) cdef void gluLookAt(GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ) cdef GLUnurbs* gluNewNurbsRenderer() cdef GLUquadric* gluNewQuadric() cdef GLUtesselator* gluNewTess() cdef void gluNextContour(GLUtesselator* tess, GLenum type) cdef void gluNurbsCallback(GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc) cdef void gluNurbsCallbackData(GLUnurbs* nurb, GLvoid* userData) cdef void gluNurbsCallbackDataEXT(GLUnurbs* nurb, GLvoid* userData) cdef void gluNurbsCurve(GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type) cdef void gluNurbsProperty(GLUnurbs* nurb, GLenum property, GLfloat value) cdef void gluNurbsSurface(GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type) cdef void gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) cdef void gluPartialDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep) cdef void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) cdef void gluPickMatrix(GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport) cdef GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, GLdouble *model, GLdouble *proj, GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) cdef void gluPwlCurve(GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type) cdef void gluQuadricCallback(GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc) cdef void gluQuadricDrawStyle(GLUquadric* quad, GLenum draw) cdef void gluQuadricNormals(GLUquadric* quad, GLenum normal) cdef void gluQuadricOrientation(GLUquadric* quad, GLenum orientation) cdef void gluQuadricTexture(GLUquadric* quad, GLboolean texture) cdef GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut) cdef void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks) cdef void gluTessBeginContour(GLUtesselator* tess) cdef void gluTessBeginPolygon(GLUtesselator* tess, GLvoid* data) cdef void gluTessCallback(GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc) cdef void gluTessEndContour(GLUtesselator* tess) cdef void gluTessEndPolygon(GLUtesselator* tess) cdef void gluTessNormal(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ) cdef void gluTessProperty(GLUtesselator* tess, GLenum which, GLdouble data) cdef void gluTessVertex(GLUtesselator* tess, GLdouble *location, GLvoid* data) cdef GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble *model, GLdouble *proj, GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ) cdef GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, GLdouble *model, GLdouble *proj, GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW) cdef void glewInit() cdef GLboolean glewGetExtension(char* name) # Shaders int GL_PROGRAM_OBJECT_ARB int GL_SHADER_OBJECT_ARB int GL_OBJECT_TYPE_ARB int GL_OBJECT_SUBTYPE_ARB int GL_FLOAT_VEC2_ARB int GL_FLOAT_VEC3_ARB int GL_FLOAT_VEC4_ARB int GL_INT_VEC2_ARB int GL_INT_VEC3_ARB int GL_INT_VEC4_ARB int GL_BOOL_ARB int GL_BOOL_VEC2_ARB int GL_BOOL_VEC3_ARB int GL_BOOL_VEC4_ARB int GL_FLOAT_MAT2_ARB int GL_FLOAT_MAT3_ARB int GL_FLOAT_MAT4_ARB int GL_SAMPLER_1D_ARB int GL_SAMPLER_2D_ARB int GL_SAMPLER_3D_ARB int GL_SAMPLER_CUBE_ARB int GL_SAMPLER_1D_SHADOW_ARB int GL_SAMPLER_2D_SHADOW_ARB int GL_SAMPLER_2D_RECT_ARB int GL_SAMPLER_2D_RECT_SHADOW_ARB int GL_OBJECT_DELETE_STATUS_ARB int GL_OBJECT_COMPILE_STATUS_ARB int GL_OBJECT_LINK_STATUS_ARB int GL_OBJECT_VALIDATE_STATUS_ARB int GL_OBJECT_INFO_LOG_LENGTH_ARB int GL_OBJECT_ATTACHED_OBJECTS_ARB int GL_OBJECT_ACTIVE_UNIFORMS_ARB int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB int GL_VERTEX_SHADER_ARB int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB int GL_MAX_VARYING_FLOATS_ARB int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB int GL_FRAGMENT_PROGRAM_ARB int GL_PROGRAM_ALU_INSTRUCTIONS_ARB int GL_PROGRAM_TEX_INSTRUCTIONS_ARB int GL_PROGRAM_TEX_INDIRECTIONS_ARB int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB int GL_MAX_TEXTURE_COORDS_ARB int GL_MAX_TEXTURE_IMAGE_UNITS_ARB cdef void glGetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) cdef void glGetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei *length, GLchar *infoLog) cdef void glShaderSourceARB(GLhandleARB shader, GLsizei nstrings, GLchar** strings, GLint *lengths) cdef void glCompileShaderARB(GLhandleARB shader) cdef GLhandleARB glCreateShaderObjectARB(GLenum shaderType) cdef void glAttachObjectARB(GLhandleARB program, GLhandleARB shader) cdef void glDetachObjectARB(GLhandleARB program, GLhandleARB shader) cdef void glLinkProgramARB(GLhandleARB program) cdef void glDeleteObjectARB(GLhandleARB object) #cdef void init_advanced_opengl()