#ifdef __APPLE__ #include #else #include #endif #include void draw(CGContextRef ctx, CGRect rect) { CGContextScaleCTM(ctx, rect.size.width, rect.size.height); CGColorSpaceRef AdobeRGB, sRGB; AdobeRGB = CGColorSpaceCreateWithName(kCGColorSpaceAdobeRGB1998); sRGB = CGColorSpaceCreateWithName(kCGColorSpaceSRGB); const CGFloat full[4] = {0.0, 1.0, 0.0, 1.0}; const CGFloat partial[4] = {0.0, 0.75, 0.0, 1.0}; CGColorRef adobe1, adobe2, srgb1, srgb2; adobe1 = CGColorCreate(AdobeRGB, full); adobe2 = CGColorCreate(AdobeRGB, partial); srgb1 = CGColorCreate(sRGB, full); srgb2 = CGColorCreate(sRGB, partial); /* AdobeRGB 100% green | sRGB 100% green --------------------+---------------- AdobeRGB 75% green | sRGB 75% green */ CGContextSetFillColorWithColor(ctx, adobe1); CGContextFillRect(ctx, CGRectMake(0, 0.5, 0.5, 0.5)); CGContextSetFillColorWithColor(ctx, srgb1); CGContextFillRect(ctx, CGRectMake(0.5, 0.5, 0.5, 0.5)); CGContextSetFillColorWithColor(ctx, adobe2); CGContextFillRect(ctx, CGRectMake(0, 0, 0.5, 0.5)); CGContextSetFillColorWithColor(ctx, srgb2); CGContextFillRect(ctx, CGRectMake(0.5, 0, 0.5, 0.5)); }